Jumanji EDH (a Magic the Gathering EDH Variant)
Magic: The Gathering’s Commander format has always been a haven for creativity and house rules, allowing players to adjust the game to suit their playgroup’s preferred experience. Jumanji Commander is one such variant, designed to blend the strategic depth of EDH with the unpredictability of a board game. By altering win conditions, banning infinite combos, and incorporating Planechase, Jumanji Commander creates a fresh, adventure-filled experience for players who enjoy a more dynamic, interactive game. Core Rules of Jumanji Commander Jumanji Commander follows all regular Commander (EDH) rules, including deck construction, life totals, and banned cards, with the following key modifications: 1. No Commander Damage Traditional EDH allows for an alternate win condition where a player loses if they take 21 combat damage from a single commander. In Jumanji Commander, this rule is removed…players must win through traditional combat or other game interactions. 2. No Infinite Com...